![]() The full tale was recently recounted on Twitter by 14-year Bethesda veteran - and now solo indie developer - Nate Purkeypile, who served as senior world and lighting artist during the creation of Skyrim. Behold, for instance, the newly revealed story of Skyrim's iconic cart ride, and how it was, for a time before release, routinely thwarted by a particularly stubborn bee. Making games, we are often reminded, is hard, with development frequently being derailed by the most preposterously unpredictable things.
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